![]() This section isn't intended to be a comprehensive tutorial on SheepIT. In case of doubt, it's best to ask the author of the asset. Some of those can have a license that prohibits of usage of distributed/cloud rendering farms. Last, but not least, is the usage of paid assets. For this reason, I wouldn't use it when deadlines for renders are really close. Anything involving physics should be baked first too.Īs a community-driven and distributed server farm - SheepIT doesn't make any specific guarantees on completion times. Additionally, all scripts are being disabled for security reasons. Blender file can be compressed before uploading. Overall, for any commissioned work I would first get permission from the client.Ĭurrently, the file size limit is 750MB, which for some big projects might be limiting. Your files are being sent to other people's machines (encrypted, but that will not stop knowledgeable and determined attacker) and thumbnails of your renders are visible. The most obvious one is the rendering of work under any kind of non-disclosure agreement. There are a couple of scenarios that I think SheepIT shouldn't be used for. SheepIT will just continue rendering, so you don't need to worry about restarting your render at the correct frame. Depending on where you live and what PC you have, you might experience power outages or Blender might be crashing on your hardware. SheepIT client rendering other people's projectsĪ less obvious reason to use SheepIT is reliability. When the time comes to render my project I can use those points to have my projects rendered much faster than I would be able to on my PC.Īs an example, right now as I'm writing this article I run SheepIt client and it earns points that I will be able to use later for my own projects. So now, when I don't use my PC I turn on the SheepIT client and help others with their renders and earn points. My GPU (and CPU for that matter) is idle most of the time, but when I want to render an animation it doesn't have enough power to complete the rendering job quickly. The short and long answer is: to speed up your renders and save time. Earning points in SheepIT is easy! Why use SheepIT at all? ![]() No matter how many points you have - your PC will prioritize rendering of your projects first. I've frequently seen people helping others. If you are starving for points - just ask in SheepIT's discord community. Also, there is a 'sponsorship' system - other users can render in your name. The exact formula for earning and spending points is explained in SheepIT FAQ, but to simplify it: you earn points almost four times faster than you spent them. You earn points by rendering other people's 3D scenes, you spent points on rendering your own projects. Instead, SheepIT uses a point system to prioritize work. SheepIT statistic on Īs you can see from the screenshot above, at the time I'm writing this, there are 584 clients connected that are rendering 491 frames at the same time.įree means that you can use the service without paying money to use it. That is, instead of rendering your animation frame by frame on your local PC, the job is being split into multiple frames (or even tiles) and each machine in the render farm renders just some of them.ĭistributed in this context means that instead of using 1 big server room, SheepIT uses PCs of users that connect to it all around the world. Render farm is a group of computers that are connected together to complete rendering tasks. ![]() SheepIT is "a free distributed render farm for Blender". It's very easy to use, it's free and it has great community around it. The basic idea is very simple: you help in the rendering of other's people projects, and in exchange, other people help you to render. Now that I've used it, I want to share my experience with you. SheepIT is a free Blender render farm that I've wanted to test for quite some time.
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